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LavaLoop

An explosive musical show set in a hand-drawn retro-futuristic universe. From shoot’em up to rhythm game, take on the role of three punk musicians, confronting a mad queen and her planet-killing machine. Discover a surprising gameplay blending arcade, music and comics!

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Об игре LavaLoop

a shot of shoot'em up, a note of rhythm game and a touch of platformer: the explosive cocktail of LavaLoop! - - - - - Three musician-fighters with their own unique skills. Will you choose : Noë, Champion of combos armed with a cannon-hook-piano-arm, Manita, the mushroom dancer who only fights hand-to-hand,  Or Léonie, the fishier-knight who machine-guns fish in every direction.  - - - - -   The fun of rhythm games without the difficulty! Move in rhythm to be rewarded with explosive combos, never penalised. Each enemy moves and attacks to its own score, creating a procedural soundtrack. Learn their moves to counter-attack in style! And an easy mode greatly reduces the rhythmic demands :) - - - - - Meticulous art direction for an edgy gameplay inspired by the greatest arcade shooters from Space Invaders to Cuphead. - - - - - A mad queen has launched the construction of a giant power station: The Drill. The planet now vibrates to the rhythm of this infernal machine, and one natural disaster follows another... - - - - - It all starts in my sketchbooks, where I create a world bursting with punk spirit. I was inspired by the retro-futuristic style found in the works of Jules Vernes and the cartoons of Hayao Miyazaki. The player will travel through 5 worlds with eclectic styles and musics, and discover an ecological fable about the cycle of life and creativity. - - - - - I'm a solo developer, creator of Iris and the Giant (Goblinz Studio), as well as a pop-up book illustrator, graphic designer and 2D animator. I started coding about fifteen years ago. For almost two years now, I've been putting everything aside to launch LavaLoop. - - - - - LavaLoop is a short, intense gaming experience, a fable about the destruction of nature and the hold technology has on our lives, but also a tribute to artistic and musical creativity. To support me, go and press ADD TO WISHLIST and FOLLOW. Thank you for supporting the crazy project of a passionate indie dev! - - - - - Credits Story, Art, Game Design, Code: Louis Rigaud Music: Raphael Joffres / Fractal Edge Music Sound Design: Romain Raynal This project was supported by the CNC, Game Crealab.